Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
2.11.4 - 2025-10-10
Fixed
- Fixed so that lilToon Main Color 2nd/3rd textures are not baked into the main texture when they use UVs other than UV0.
- Fixed an issue where lilToon Main Color 2nd/3rd, when used as decal and animated, were not correctly baked into the main texture. (Requires lilToon 2.3.0 or later)
2.11.3 - 2025-08-17
Fixed
- Fixed an issue where lilToon emission was not correctly converted to Toon Standard.
- Emission was not applied when only Emission 2nd was used.
- Emission became too weak when the main color power was high.
2.11.2 - 2025-08-16
Fixed
- Fixed an issue where materials with emission disabled, when converted to Toon Standard, could unintentionally show emission due to animations.
- Fixed compiler warnings that appeared with NDMF 1.8.0 and later.
2.11.1 - 2025-07-26
Added
- Support for lilToon 2.0.0 and later.
2.11.0 - 2025-06-22
Added
- Settings menus. (by @Tliks)
- Enable Validation Automator
- Enable Texture Format Check on Windows Build
- Help menu to open the documentation site.
Changed
- [NDMF] No longer check texture formats on Windows build target by default. (by @Tliks)
Fixed
- Incorrect indent of Material Replacement settings inspector.
2.10.1 - 2025-06-02
Fixed
- Fixed an issue where Toon Standard min brightness was not set when lilToon did not use shadow. (by @nekobako)
2.10.0 - 2025-05-31
Added
- Toon Standard conversion settings. (VRCSDK 3.8.1-beta.4 or later)
- There are following limitations:
- Only supports lilToon 1.10.0 and later. For unsupported materials, Toon Lit main texture is only used.
- Missing rim lighting mask. This might lead overbright rim lighting.
- There are following limitations:
- Texture compression format option for converted textures.
- Improved
MA Convert Constraintsintegration.- Add the component when using
Begin Converter Settingsbutton ofAvatar Converter for Android. - Do not remove Unity constraints when
MA Convert Constraintsexists in following situation. (VRCSDK 3.8.1 or later)- Manual conversion.
Unsupported Componentswindow.
- [NDMF] Add the component when build an avatar for mobile platforms with
VQT Avatar Converter Settings.
- Add the component when using
- [NDMF] Add
Autooption to NDMF Phase inVQT Avatar Converter SettingsandVQT Material Conversion Settingscomponents.- This option automatically sets the phase based on the current avatar.
- Default: Optimizing Phase
- VRCFury components exist: Transforming Phase
- This option automatically sets the phase based on the current avatar.
- [NDMF] Added Overall NDMF Mesh Simplifier in the execution order constration.
Changed
- Changed default compression format of
VQT Menu Icon Resizerto ASTC 8x8. - Removed experimental status of
VQT Material Conversion Settings,VQT Material Swap, andVQT Mesh Flippercomponents. - [NDMF] Default NDMF Phase in
VQT Avatar Converter SettingsandVQT Material Conversion Settingscomponents is changed toAuto.
Fixed
- Undo for following operations:
Begin Converter Settingsbutton ofConvert Avatar for Androidwindow.- Component addition in
VQT Avatar Converter Settingsinspector. VQT Vertex Color Removercomponent addition byRemove All Vertex Colorsmenu.
Changed from 2.10.0-beta.5
- Require VRCSDK 3.8.1 or later for Toon Standard conversion.
- Fixed an issue where parameters other than main textures were not applied when converting to Toon Lit.
- Fixed an isuee where metallic smoothness maps were not properly generated.
- [NDMF] Added Overall NDMF Mesh Simplifier in the execution order constration.
2.10.0-beta.5 - 2025-05-29
Changed
- Improved Toon Standard conversion.
- Generate occlusion map when AO map is used in lilToon.
- Improved normal MatCap conversion.
- Convert HDR color to LDR in emission map conversion.
Fixed
- Missing emission map of Toon Standard when lilToon material uses emission mask only.
2.10.0-beta.4 - 2025-05-26
Added
- [NDMF] Add
Autooption to NDMF Phase inVQT Avatar Converter SettingsandVQT Material Conversion Settingscomponents.- This option automatically sets the phase based on the current avatar.
- Default: Optimizing Phase
- VRCFury components exist: Transforming Phase
- This option automatically sets the phase based on the current avatar.
Changed
- Toon Standard mask textures are packed into a single texture as well as possible.
- Improved metallic map and gloss map conversion for Toon Standard materials.
- Removed experimental status of
VQT Material Conversion Settings,VQT Material Swap, andVQT Mesh Flippercomponents. - [NDMF] Default NDMF Phase in
VQT Avatar Converter SettingsandVQT Material Conversion Settingscomponents is changed toAuto.
Fixed
- Tiling and offset of converted Toon Standard textures not applied.
- Normal map
- Mask textures
2.10.0-beta.3 - 2025-05-24
Added
- Improved
MA Convert Constraintsintegration.- Add the component when using
Begin Converter Settingsbutton ofAvatar Converter for Android. - Do not remove Unity constraints when
MA Convert Constraintsexists in following situation. (VRCSDK 3.8.1-beta.1 or later)- Manual conversion.
Unsupported Componentswindow.
- [NDMF] Add the component when build an avatar for mobile platforms with
VQT Avatar Converter Settings.
- Add the component when using
Changed
- Apply following parameters to converted Toon Standard materials.
- MatCap color alpha.
- MatCap main color power.
- Rim lighting color alpha.
Fixed
- Aspect ratio not kept when converting textures for Toon Standard.
- Unexpected shadow ramp when converting materials which don't use shadow to Toon Standard.
- Undo for following operations:
Begin Converter Settingsbutton ofConvert Avatar for Androidwindow.- Component addition in
VQT Avatar Converter Settingsinspector. VQT Vertex Color Removercomponent addition byRemove All Vertex Colorsmenu.
2.10.0-beta.2 - 2025-05-20
Fixed
- Fixed an issue where an error would occur in the Update Converted Android Textures button of
VQT Avatar Converter Settingswhen using materials other than lilToon.
2.10.0-beta.1 - 2025-05-19
Added
- Toon Standard conversion settings. (VRCSDK 3.8.1-beta.4 or later)
- Currenly there are following limitations:
- Only supports lilToon 1.10.0 and later. For unsupported materials, Toon Lit main texture is only used.
- Missing rim lighting mask. This might lead overbright rim lighting.
- Unoptimized mask textures. This may lead increased build size.
- Currenly there are following limitations:
- Texture compression format option for converted textures.
Changed
- Changed default compression format of
VQT Menu Icon Resizerto ASTC 8x8.
2.9.2 - 2025-05-17
Added
- [NDMF] Message to tell the user can use VRCSDK Control Panel to directly upload the avatar at VRCSDK 3.8.1-beta.1 or later.
Changed
- Use the Android shader whitelist of VRCSDK. (by @KaoruBoy)
- Toon Standard shader becomes an allowed shader for Android.
- [NDMF] Timing for the message to confirm "Copyright ownership agreement" when uploading with
VQT Avatar Builderat VRCSDK 3.8.1-beta.2 or later.
2.9.1 - 2025-05-06
Fixed
- Material Replacement accidentally shown in the default material conversion settings.
- [NDMF] Upload progress not properly reset when starting a new upload in
VQT Avatar Builder.
2.9.0 - 2025-04-28
Added
- Feature to check the installation of Android Build Support.
Remove Avatar Dynamicsoption toVQT Avatar Converter Settingscomponent.- [NDMF]
VQT Material Conversion Settingscomponent to set material conversion settings. - [NDMF] Add
NDMF Phaseoption toVQT Mesh Flippercomponent.- Before Polygon Reduction
- After Polygon Reduction
- [NDMF] NDMF Preview for
VQT Mesh Flipper(disabled by default).
Changed
- [NDMF]
VQT Material Swapworks withoutVQT Avatar Converter Settings. - [NDMF]
VQT Mesh Flipperworks in the optimizing phase by default.
Fixed
- Inactive animator's animator controllers not converted.
- Unexpected error logs in
VQT Avatar Converter Settingsinspector. - Avatar conversion error when a Mesh Filter is not attached to a Mesh Renderer game object.
2.8.3 - 2025-04-08
Added
- Error case for missing materials in
VQT Material Swapcomponent. - [NDMF] Message to confirm "Copyright ownership agreement" when uploading with
VQT Avatar Builder.
Fixed
- Unhandled exception when replaced material is not set in
VQT Avatar Converter Settings. - [NDMF] Animation conversion error not reported to the NDMF Console.
- [NDMF] Material conversion error detail was wrongly reported in the NDMF Console.
2.8.2 - 2025-04-01
Fixed
- MatCap Lit conversion not working.
2.8.1 - 2025-03-31
Changed
- Allow to directly set target materials in the additional material conversion settings of
VQT Avatar Converter Settings. - Stopped multiplexed texture generation process and changed it to be processed sequentially as in version 2.7.2.
Fixed
VQT Menu Icon Resizerwas added in manual conversion when NDMF was not installed.- Error when converting VirtualLens2 materials.
- [NDMF] Error when there was no mesh for
VQT Mesh Flipperto target. - [NDMF] Error when the same replacement material was set multiple times in
VQT Material Swap.
2.8.0 - 2025-03-16
Added
- Feature to configure
VQT Menu Icon Resizerduring manual conversion whenVQT Avatar Converter Settingsis set to compress menu icons. - Cache to accelerate the texture generation process.
- VRCQuestTools Settings screen to Unity preferences.
- [NDMF] Support offline testing on Android in VQT Avatar Builder.
Changed
- Accelerated the texture generation process.
- Accelerated the texture generation process for lilToon materials.
- Accelerated the type resolution for optional dependencies.
- [NDMF] Disabled "Read/Write Enabled" for generated textures.
Fixed
- [NDMF] Fixed an issue where an exception would occur when building an avatar for a build target not supported by VRCSDK.
2.7.2 - 2025-03-02
Added
- Support to convert Animator Override Controllers.
Fixed
- Fixed an issue where the original Blend Tree was deleted when converting a Blend Tree embedded in an Animator Controller.
- Fixed an issue where a converted Blend Tree embedded in an Animator Controller was not saved properly afterward.
2.7.1 - 2025-02-26
Changed
- Reverted the texture generation process in Unity 2019 to be the same as in versions prior to 2.6.2.
2.7.0 - 2025-02-25
Added
- [NDMF] Feature to control operational area of
VQT Mesh Flipperby mask textures. - [NDMF] (Experimental)
VQT Material Swapcomponent to swap materials on Android build. (by @Amoenus) - [NDMF]
VQT Menu Icon Resizercomponent to resize menu icons for Android build. - [NDMF] Ability to track when materials subject to Additional Material Conversion Settings have been modified by other plugins.
- Error for unsupported materials in Material Replacement settings.
- Feature to remove extra material slots in the
VQT Avatar Converter Settingscomponent. - Feature to compress menu icons in the
VQT Avatar Converter Settingscomponent. - Feature to convert materials which use lilToon custom shaders. (as well as regular lilToon materials)
- Support for local-only contact senders.
Changed
- Accelerated the texture generation process.
- [NDMF]
VQT Mesh Flipperworks beforeNDMF Mantis LOD Editorin the transforming phase.
2.6.2 - 2025-01-21
Fixed
- Failed to convert lilToon FakeShadow materials.
2.6.1 - 2025-01-19
Added
- Additional information to logs when incorrect material property type is detected in lilToon baking.
Fixed
- Fixed an issue where an error would occur when right-clicking on the hierarchy without selecting a GameObject.
- Fixed an issue where nested Blend Trees were not converted properly.
- Invalid localization files. (by @Amoenus)
2.6.0 - 2024-12-14
Added
- Support for local-only contact receivers.
- Buttons to back to the scene in warning about prefab stage.
- [NDMF] (Experimental)
VQT Mesh Flippercomponent to flip the mesh of the avatar. - [NDMF]
[NDMF] Manual Bake with Android Settingsmenu to the right-click menu of the avatar. - [NDMF] Feature to select an avatar to upload in the
VQT Avatar Builder. - [NDMF] Messages and a dialog to suggest to use
MA Convert Constraintscomponent and non-destructive conversion.
Changed
- [NDMF] Check texture format after TexTransTool.
- [NDMF] Change the inspector of
VQT Avatar Converter Settingsto prioritize non-destructive conversion. - [NDMF] Convert avatars after lilycalInventory in the transforming phase.
Fixed
- Fallback for untranslated phrases not working.
- Fixed an issue where inactive Avatar Dynamics components were not selected by default in
VQT Avatar Converter Settings. - [NDMF] Fixed an issue where unsupported components were removed when using Android build target even if the avatar was not converted.
2.5.5 - 2024-11-16
Fixed
- [NDMF] ArgumentNullException on play mode when the avatar has a newly created Pipeline Manager.
- [NDMF] Fixed an issue where the plugin might fail to load textures which were generated by other plugins.
2.5.4 - 2024-10-09
Changed
- Use same UI layout for Avatar Dynamics Selector and PhysBones Remover.
Fixed
- Missing column for root transform in the Avatar Dynamics Selector.
- [NDMF] Error in the texture format check when the avatar has no expression menu.
2.5.3 - 2024-10-06
Changed
- Rewrite the duplication process of animator controllers.
- This makes better duplication for complicated animator controllers.
Fixed
- Conversion error of FX layers which use GoGo Loco.
2.5.2 - 2024-09-25
Fixed
- [NDMF] Stack overflow error when using recursive expressions menu.
2.5.1 - 2024-09-23
Changed
- [NDMF] Speed up texture format checking.
Fixed
- Accidentally modified original animator controllers when they have wrong object references.
- [NDMF] Failed to convert animator controllers which have sub state machines in some cases.
2.5.0 - 2024-09-07
Added
VQT Network ID Assignerworks without NDMF.- Add
NDMF Phase to Convertoption toVQT Avatar Converter Settingscomponent.- Transforming
- Optimizing
- New localization mechanism based on .po files.
- Russian (Русский) translation. (by @CoderCoV)
- [NDMF] Warning when an avatar which has
VQT Avatar Converter Settingsdoesn't haveVQT Network ID Assigner.
Changed
Convert Avatar for Androidwindow attachesVQT Network ID Assignerto the avatar.- [NDMF] Changed the default execution order of the avatar conversion process to match the behavior prior to 2.4.3 (Transforming).
Removed
- Warning about unassigned Network IDs.
2.4.3 - 2024-08-25
Changed
- Texture generation now uses Unity's imported textures when using other than PNG or JPEG.
- [NDMF] Convert avatars in the optimizing phase for TexTransTool interoperability.
Fixed
- [NDMF] VQT Avatar Builder might put an error when launching Unity.
- [NDMF] Error when replacing multiple materials with the same one in material conversion settings.
- [NDMF] Texture generation error when a material uses other than PNG or JPEG textures.
- [NDMF] Exception occured in the preview configuration window of NDMF 1.5.0 when reloading scripts. (by @ReinaS-64892)
2.4.2 - 2024-08-16
Removed
- Button to convert Unity constraints to VRChat constraints in
VQT Avatar Converter Settings.
2.4.1 - 2024-08-15
Added
- Error message that the converter can't perform in the prefab mode.
Fixed
- [NDMF] Known texture formats were reported as unknown texture formats when using unsupported texture formats for the current platform.
2.4.0 - 2024-08-14
Added
- Support for iOS platform (as well as Android).
- Add warning to suggest converting Unity constraints to VRChat constraints in
VQT Avatar Converter Settings. - [NDMF] Feature to set as a fallback avatar in the VQT Avatar Builder.
- [NDMF] Logo to the NDMF Console.
Changed
MA Visible Head AccessoryandMA World Fixed Objectcomponents are no longer removed when using Modular Avatar 1.9.0 or later.- [NDMF] Changed to display a warning instead of an error when unknown texture formats are used.
- [NDMF] Changed to not check texture formats on unsupported platforms.
Fixed
- Compilation error when using VRChat SDK 3.6.2-constraints.3 or later.
2.3.5 - 2024-07-27
Fixed
- Fix
VQT Avatar Converter Settingsnot working when Final IK exists.
2.3.4 - 2024-07-17
Fixed
- Fix an issue where
Audio Sourcemight not be removed when removing unsupported components.
2.3.3 - 2024-06-03
Changed
- Improved error message when failed to convert lilToon material.
Fixed
- Material animation might not be converted in some cases.
2.3.2 - 2024-05-27
Fixed
- [NDMF] VQT Avatar Builder failed to detect active avatars when multiple scenes are loaded in the hierarchy.
- Automated avatar validation was not working for all avatars when multiple scenes are loaded in the hierarchy.
2.3.1 - 2024-05-09
Fixed
- [NDMF] Fixed an issue where entry transitions for sub state machines were not duplicated correctly when duplicating animator controllers.
- Fix an issue where material animations of sub state machines were not converted.
2.3.0 - 2024-05-05
Added
- [NDMF]
Show Avatar Builder for Androidmenu to upload an avatar for Android build target with NDMF. - [NDMF] Non-destructive avatar conversion with
VQT Avatar Converter Settingscomponent. - [NDMF]
VQT Platform Target Settingscomponent to specify the target platform forVQT Platform Component RemoverandVQT Platform GameObject Removercomponents. - [NDMF] Warning message for using unsupported texture formats.
- [NDMF]
VQT Network ID Assignercomponent to assign Network IDs to the avatar.
Changed
- [NDMF] Duplicate meshes when removing vertex colors. Original meshes keep vertex colors.
- Invert the meaning of checkboxes for
VQT Platform Component RemoverandVQT Platform GameObject Removercomponents. Select checkboxes to keep components or objects.
Removed
- [NDMF]
Build Targetparameter fromVQT Platform Component RemoverandVQT Platform GameObject Removercomponents.
Fixed
- Small textures were generated as 2x2 instead of 4x4 so they were not properly compressed.
2.2.2 - 2024-04-15
Fixed
- Fixed color adjust mask not applied to the converted texture when using lilToon shader.
2.2.1 - 2024-03-29
Added
- Added description for
VQT Platform Component Remover,VQT Platform GameObject RemoverandVQT Vertex Color Removercomponents.
Fixed
- Fixed an issue where the converter fails when the avatar object name ends with dots.
2.2.0 - 2024-02-09
Added
- Add
VQT Platform GameObject Removercomponent to remove game objects depending on the build platform (NDMF is required). - Add warning when using NDMF-required components but NDMF is not installed.
- Add component icon (Unity 2022).
Fixed
- Fixed an issue where the converter fails when the avatar object name starts or ends with whitespaces.
2.1.2 - 2024-01-29
Fixed
- Fix an issue where NDMF assembly might fail to be built. (by anatawa12)
- Fix compilation error when using NDMF 1.3.0. (by anatawa12)
2.1.1 - 2024-01-11
Fixed
- Fixed compile error when using NDMF below 1.3.0.
2.1.0 - 2024-01-11
Added
- Add
VQT Platform Component Removercomponent to remove components depending on the build platform (NDMF is required). - Add warning when MatCap Lit conversion setting has no MatCap texture assigned.
- Add help url for each component.
2.0.1 - 2024-01-05
Fixed
- Fixed an issue that could be added to projects with VRChat SDK below 3.3.0.
2.0.0 - 2024-01-05
Added
- Add
VQT Avatar Converter Settingscomponent to save converter settings to the avatar. - Add
VQT Converted Avatarcomponent to indicate that the avatar is converted with VRCQuestTools. - Add feature to remove unsupported components generated by NDMF at build time.
- Add feature to change material conversion settings for each material.
- Add material conversion settings other than Toon Lit shader.
- MatCap Lit
- Material Replacement
- Add Generate shadow from normal map option to material conversion settings.
- Add material conversion from Poiyomi Toon shader. Supported features are:
- Main Color
- Shading by normal map
- Emission [0-3]
- Add feature to show game objects in the warning panel for missing components.
- Integrate VRCQuestTools Extra features into VRCQuestTools.
- FinalIK Support
- VirtualLens2 Support
- Add feature to remove unsupported Modular Avatar components on avatar conversion.
Changed
- Require VRChat SDK 3.3.0 or later.
- Change unitypackage's import path to
Packages/com.github.kurotu.vrc-quest-toolsinstead ofAssets/KRT/VRCQuestTools. - Change UPM import URL to
https://github.com/kurotu/VRCQuestTools.git?path=Packages/com.github.kurotu.vrc-quest-tools. - Change output folder of converted avatars to
Assets/VRCQuestToolsOutputinstead ofAssets/KRT/QuestAvatars. - Change suffix of converted avatar's object name to
(Android)instead of(Quest). - Change the order of removing custom components in build process to run before Anatawa12's Avatar Optimizer.
- Show update notification in inspector instead of scene view.
- Change update check interval to 1 day.
- Move VRCQuestTools menu into Tools menu.
- Rearrange menu items.
- Show a detailed list of unsupported components in Remove Unsupported Components menu.
Removed
- Remove Check for Updates menu. Use VCC or inspector to check for updates.
- Remove automated detection for vertex colors. Use Remove All Vertex Colors menu instead.
Fixed
- Fix conversion failure when GameObjects which were assigned to Network IDs are actually missing.
- Fix linear textures are loaded as sRGB when generating textures.
- Fix VRC Spatial Audio Source is not detected as an unsupported component.
- Fix an issue that could cause performance rank estimation to fail.
1.14.0 - 2023-12-09
Added
- Support for Unity 2022. (Still supports 2019)
- Support for texture conversion from material variants.
1.13.5 - 2023-12-03
Fixed
- Fixed the texture generation error when the lilToon main texture is not Texture2D.
1.13.4 - 2023-10-12
Fixed
- Fixed the issue where there may be compile errors when switching platform to Android in VRChat SDK's control panel.
1.13.3 - 2023-09-17
Changed
- Do not show warning when an avatar in the scene is not uploadable for Quest on Android build target in VRCSDK 3.3.0.
Fixed
- Fixed false detection of vertex color.
- Fixed the issue where avatar cannot be uploaded when VertexColorRemover component exists in VRCSDK 3.3.0.
- Fixed the issue where PhysBone's collision check count does not reflect Endpoint Position and Multi Child Type.
1.13.2 - 2023-09-15
Changed
- Change to use underscores when the default destination folder name contains invalid characters.
Fixed
- Fixed the issue where conversion fails when the destination folder name contains invalid characters.
- Fixed the issue where conversion fails when the destination folder name ends with a space.
1.13.1 - 2023-09-12
Fixed
- Fixed the issue where performance stats is not displayed when PhysBone's Ignore Transforms contains None.
1.13.0 - 2023-09-04
Added
- Added estimated performance stats to PhysBones Remover window.
- Added update notification for pre-release version. (Only when using pre-release version)
- Added documentation site. (https://kurotu.github.io/VRCQuestTools/)
Fixed
- Fixed invalid cast error when an original texture is an .asset file.
- Fixed issue where "Emission - Main Color Power" of lilToon is not reflected to converted textures.
1.12.1 - 2023-07-02
Fixed
- Fixed import error of NewtonSoft Json.
1.12.0 - 2023-06-30
Added
- Added "Remove All Vertex Colors" menu to main menu.
Changed
- Use VPM repository to check for updates instead of GitHub API.
- Check for updates only on edit mode.
- Do not remove vertex color on play mode.
- Do not validate avatars on play mode.
Removed
- Removed "Auto Remove Vertex Colors" menu. Use "Remove All Vertex Colors" menu to avatar instead.
- Removed redundant logs from vertex color remover.
Fixed
- Fixed invalid cast error when an original texture is not Texture2D.
- Fixed unnecessary error log when failed to convert an avatar.
1.11.0 - 2023-05-22
Added
- Add description and feature to assign Network IDs to PhysBones. (VRCSDK 3.2.0 or later)
- Remove missing components when building avatar.
- Add changelog button to update notification.
- Add stack trace to the error message when failed to convert avatar.
Changed
- Deprecate support for VRCSDK2, Legacy VRCSDK3 and Unity 2018.
- Avatar's prefabs are no longer unpacked in conversion.
- Missing components are no longer removed in conversion.
- Changed validation message when missing components are detected.
- Auto Remove Vertex Colors setting is saved as
ProjectSettings/VRCQuestToolsSettings.json.
Fixed
- Fixed the issue where some prameters are not reflected to converted BlendTrees.
1.10.1 - 2023-03-28
Fixed
- Fixed the issue where alpha parameters of lilToon emission are not reflected to converted textures.
- Fixed failed conversion when material and animation name contain "/".
1.10.0 - 2023-03-04
Added
- (VRCSDK3) Add Remove Vertex Color from Meshes option to the converter window.
- Add VertexColorRemover component in order to control removing/restoring vertex color.
Changed
- (VRCSDK3) Vertex colors are no longer removed automatically. Use VertexColorRemover component instead.
1.9.1 - 2023-02-13
Changed
- Change not to create prefab for converted avatar.
Fixed
- Fixed the following issues caused by unexpectedly referencing prefabs when deleting referenced objects in an avatar.
- PhysBones Collision Check Count calculated higher than actual.
- Increased build size when using Modular Avatar.
1.9.0 - 2023-01-21
Added
- Support for VRChat Package Manager.
- [Experimental] VPM repository: https://kurotu.github.io/VRCQuestTools/index.json
- Add Animator Controller conversion for Merge Animator of Modular Avatar.
- Add emission blend mode of lilToon 1.3.7.
- Add detailed reason to the warning panel when an avatar is not uploadable for Quest on Android build target.
Changed
- Change updater info to prevent opening Booth link when using as a VPM package.
- Improve log messages to tell VRCSDK is not properly detected.
1.8.1 - 2022-09-29
- Existing release.