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Version: 2.5.5

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

2.5.5 - 2024-11-16

Fixed

  • [NDMF] ArgumentNullException on play mode when the avatar has a newly created Pipeline Manager.
  • [NDMF] Fixed an issue where the plugin might fail to load textures which were generated by other plugins.

2.5.4 - 2024-10-09

Changed

  • Use same UI layout for Avatar Dynamics Selector and PhysBones Remover.

Fixed

  • Missing column for root transform in the Avatar Dynamics Selector.
  • [NDMF] Error in the texture format check when the avatar has no expression menu.

2.5.3 - 2024-10-06

Changed

  • Rewrite the duplication process of animator controllers.
    • This makes better duplication for complicated animator controllers.

Fixed

  • Conversion error of FX layers which use GoGo Loco.

2.5.2 - 2024-09-25

Fixed

  • [NDMF] Stack overflow error when using recursive expressions menu.

2.5.1 - 2024-09-23

Changed

  • [NDMF] Speed up texture format checking.

Fixed

  • Accidentally modified original animator controllers when they have wrong object references.
  • [NDMF] Failed to convert animator controllers which have sub state machines in some cases.

2.5.0 - 2024-09-07

Added

  • VQT Network ID Assigner works without NDMF.
  • Add NDMF Phase to Convert option to VQT Avatar Converter Settings component.
    • Transforming
    • Optimizing
  • New localization mechanism based on .po files.
  • Russian (Русский) translation. (by @CoderCoV)
  • [NDMF] Warning when an avatar which has VQT Avatar Converter Settings doesn't have VQT Network ID Assigner.

Changed

  • Convert Avatar for Android window attaches VQT Network ID Assigner to the avatar.
  • [NDMF] Changed the default execution order of the avatar conversion process to match the behavior prior to 2.4.3 (Transforming).

Removed

  • Warning about unassigned Network IDs.

2.4.3 - 2024-08-25

Changed

  • Texture generation now uses Unity's imported textures when using other than PNG or JPEG.
  • [NDMF] Convert avatars in the optimizing phase for TexTransTool interoperability.

Fixed

  • [NDMF] VQT Avatar Builder might put an error when launching Unity.
  • [NDMF] Error when replacing multiple materials with the same one in material conversion settings.
  • [NDMF] Texture generation error when a material uses other than PNG or JPEG textures.
  • [NDMF] Exception occured in the preview configuration window of NDMF 1.5.0 when reloading scripts. (by @ReinaS-64892)

2.4.2 - 2024-08-16

Removed

  • Button to convert Unity constraints to VRChat constraints in VQT Avatar Converter Settings.

2.4.1 - 2024-08-15

Added

  • Error message that the converter can't perform in the prefab mode.

Fixed

  • [NDMF] Known texture formats were reported as unknown texture formats when using unsupported texture formats for the current platform.

2.4.0 - 2024-08-14

Added

  • Support for iOS platform (as well as Android).
  • Add warning to suggest converting Unity constraints to VRChat constraints in VQT Avatar Converter Settings.
  • [NDMF] Feature to set as a fallback avatar in the VQT Avatar Builder.
  • [NDMF] Logo to the NDMF Console.

Changed

  • MA Visible Head Accessory and MA World Fixed Object components are no longer removed when using Modular Avatar 1.9.0 or later.
  • [NDMF] Changed to display a warning instead of an error when unknown texture formats are used.
  • [NDMF] Changed to not check texture formats on unsupported platforms.

Fixed

  • Compilation error when using VRChat SDK 3.6.2-constraints.3 or later.

2.3.5 - 2024-07-27

Fixed

  • Fix VQT Avatar Converter Settings not working when Final IK exists.

2.3.4 - 2024-07-17

Fixed

  • Fix an issue where Audio Source might not be removed when removing unsupported components.

2.3.3 - 2024-06-03

Changed

  • Improved error message when failed to convert lilToon material.

Fixed

  • Material animation might not be converted in some cases.

2.3.2 - 2024-05-27

Fixed

  • [NDMF] VQT Avatar Builder failed to detect active avatars when multiple scenes are loaded in the hierarchy.
  • Automated avatar validation was not working for all avatars when multiple scenes are loaded in the hierarchy.

2.3.1 - 2024-05-09

Fixed

  • [NDMF] Fixed an issue where entry transitions for sub state machines were not duplicated correctly when duplicating animator controllers.
  • Fix an issue where material animations of sub state machines were not converted.

2.3.0 - 2024-05-05

Added

  • [NDMF] Show Avatar Builder for Android menu to upload an avatar for Android build target with NDMF.
  • [NDMF] Non-destructive avatar conversion with VQT Avatar Converter Settings component.
  • [NDMF] VQT Platform Target Settings component to specify the target platform for VQT Platform Component Remover and VQT Platform GameObject Remover components.
  • [NDMF] Warning message for using unsupported texture formats.
  • [NDMF] VQT Network ID Assigner component to assign Network IDs to the avatar.

Changed

  • [NDMF] Duplicate meshes when removing vertex colors. Original meshes keep vertex colors.
  • Invert the meaning of checkboxes for VQT Platform Component Remover and VQT Platform GameObject Remover components. Select checkboxes to keep components or objects.

Removed

  • [NDMF] Build Target parameter from VQT Platform Component Remover and VQT Platform GameObject Remover components.

Fixed

  • Small textures were generated as 2x2 instead of 4x4 so they were not properly compressed.

2.2.2 - 2024-04-15

Fixed

  • Fixed color adjust mask not applied to the converted texture when using lilToon shader.

2.2.1 - 2024-03-29

Added

  • Added description for VQT Platform Component Remover, VQT Platform GameObject Remover and VQT Vertex Color Remover components.

Fixed

  • Fixed an issue where the converter fails when the avatar object name ends with dots.

2.2.0 - 2024-02-09

Added

  • Add VQT Platform GameObject Remover component to remove game objects depending on the build platform (NDMF is required).
  • Add warning when using NDMF-required components but NDMF is not installed.
  • Add component icon (Unity 2022).

Fixed

  • Fixed an issue where the converter fails when the avatar object name starts or ends with whitespaces.

2.1.2 - 2024-01-29

Fixed

  • Fix an issue where NDMF assembly might fail to be built. (by anatawa12)
  • Fix compilation error when using NDMF 1.3.0. (by anatawa12)

2.1.1 - 2024-01-11

Fixed

  • Fixed compile error when using NDMF below 1.3.0.

2.1.0 - 2024-01-11

Added

  • Add VQT Platform Component Remover component to remove components depending on the build platform (NDMF is required).
  • Add warning when MatCap Lit conversion setting has no MatCap texture assigned.
  • Add help url for each component.

2.0.1 - 2024-01-05

Fixed

  • Fixed an issue that could be added to projects with VRChat SDK below 3.3.0.

2.0.0 - 2024-01-05

Added

  • Add VQT Avatar Converter Settings component to save converter settings to the avatar.
  • Add VQT Converted Avatar component to indicate that the avatar is converted with VRCQuestTools.
  • Add feature to remove unsupported components generated by NDMF at build time.
  • Add feature to change material conversion settings for each material.
  • Add material conversion settings other than Toon Lit shader.
    • MatCap Lit
    • Material Replacement
  • Add Generate shadow from normal map option to material conversion settings.
  • Add material conversion from Poiyomi Toon shader. Supported features are:
    • Main Color
    • Shading by normal map
    • Emission [0-3]
  • Add feature to show game objects in the warning panel for missing components.
  • Integrate VRCQuestTools Extra features into VRCQuestTools.
    • FinalIK Support
    • VirtualLens2 Support
  • Add feature to remove unsupported Modular Avatar components on avatar conversion.

Changed

  • Require VRChat SDK 3.3.0 or later.
  • Change unitypackage's import path to Packages/com.github.kurotu.vrc-quest-tools instead of Assets/KRT/VRCQuestTools.
  • Change UPM import URL to https://github.com/kurotu/VRCQuestTools.git?path=Packages/com.github.kurotu.vrc-quest-tools.
  • Change output folder of converted avatars to Assets/VRCQuestToolsOutput instead of Assets/KRT/QuestAvatars.
  • Change suffix of converted avatar's object name to (Android) instead of (Quest).
  • Change the order of removing custom components in build process to run before Anatawa12's Avatar Optimizer.
  • Show update notification in inspector instead of scene view.
  • Change update check interval to 1 day.
  • Move VRCQuestTools menu into Tools menu.
  • Rearrange menu items.
  • Show a detailed list of unsupported components in Remove Unsupported Components menu.

Removed

  • Remove Check for Updates menu. Use VCC or inspector to check for updates.
  • Remove automated detection for vertex colors. Use Remove All Vertex Colors menu instead.

Fixed

  • Fix conversion failure when GameObjects which were assigned to Network IDs are actually missing.
  • Fix linear textures are loaded as sRGB when generating textures.
  • Fix VRC Spatial Audio Source is not detected as an unsupported component.
  • Fix an issue that could cause performance rank estimation to fail.

1.14.0 - 2023-12-09

Added

  • Support for Unity 2022. (Still supports 2019)
  • Support for texture conversion from material variants.

1.13.5 - 2023-12-03

Fixed

  • Fixed the texture generation error when the lilToon main texture is not Texture2D.

1.13.4 - 2023-10-12

Fixed

  • Fixed the issue where there may be compile errors when switching platform to Android in VRChat SDK's control panel.

1.13.3 - 2023-09-17

Changed

  • Do not show warning when an avatar in the scene is not uploadable for Quest on Android build target in VRCSDK 3.3.0.

Fixed

  • Fixed false detection of vertex color.
  • Fixed the issue where avatar cannot be uploaded when VertexColorRemover component exists in VRCSDK 3.3.0.
  • Fixed the issue where PhysBone's collision check count does not reflect Endpoint Position and Multi Child Type.

1.13.2 - 2023-09-15

Changed

  • Change to use underscores when the default destination folder name contains invalid characters.

Fixed

  • Fixed the issue where conversion fails when the destination folder name contains invalid characters.
  • Fixed the issue where conversion fails when the destination folder name ends with a space.

1.13.1 - 2023-09-12

Fixed

  • Fixed the issue where performance stats is not displayed when PhysBone's Ignore Transforms contains None.

1.13.0 - 2023-09-04

Added

  • Added estimated performance stats to PhysBones Remover window.
  • Added update notification for pre-release version. (Only when using pre-release version)
  • Added documentation site. (https://kurotu.github.io/VRCQuestTools/)

Fixed

  • Fixed invalid cast error when an original texture is an .asset file.
  • Fixed issue where "Emission - Main Color Power" of lilToon is not reflected to converted textures.

1.12.1 - 2023-07-02

Fixed

  • Fixed import error of NewtonSoft Json.

1.12.0 - 2023-06-30

Added

  • Added "Remove All Vertex Colors" menu to main menu.

Changed

  • Use VPM repository to check for updates instead of GitHub API.
  • Check for updates only on edit mode.
  • Do not remove vertex color on play mode.
  • Do not validate avatars on play mode.

Removed

  • Removed "Auto Remove Vertex Colors" menu. Use "Remove All Vertex Colors" menu to avatar instead.
  • Removed redundant logs from vertex color remover.

Fixed

  • Fixed invalid cast error when an original texture is not Texture2D.
  • Fixed unnecessary error log when failed to convert an avatar.

1.11.0 - 2023-05-22

Added

  • Add description and feature to assign Network IDs to PhysBones. (VRCSDK 3.2.0 or later)
  • Remove missing components when building avatar.
  • Add changelog button to update notification.
  • Add stack trace to the error message when failed to convert avatar.

Changed

  • Deprecate support for VRCSDK2, Legacy VRCSDK3 and Unity 2018.
  • Avatar's prefabs are no longer unpacked in conversion.
  • Missing components are no longer removed in conversion.
  • Changed validation message when missing components are detected.
  • Auto Remove Vertex Colors setting is saved as ProjectSettings/VRCQuestToolsSettings.json.

Fixed

  • Fixed the issue where some prameters are not reflected to converted BlendTrees.

1.10.1 - 2023-03-28

Fixed

  • Fixed the issue where alpha parameters of lilToon emission are not reflected to converted textures.
  • Fixed failed conversion when material and animation name contain "/".

1.10.0 - 2023-03-04

Added

  • (VRCSDK3) Add Remove Vertex Color from Meshes option to the converter window.
  • Add VertexColorRemover component in order to control removing/restoring vertex color.

Changed

  • (VRCSDK3) Vertex colors are no longer removed automatically. Use VertexColorRemover component instead.

1.9.1 - 2023-02-13

Changed

  • Change not to create prefab for converted avatar.

Fixed

  • Fixed the following issues caused by unexpectedly referencing prefabs when deleting referenced objects in an avatar.
    • PhysBones Collision Check Count calculated higher than actual.
    • Increased build size when using Modular Avatar.

1.9.0 - 2023-01-21

Added

  • Support for VRChat Package Manager.
  • [Experimental] VPM repository: https://kurotu.github.io/VRCQuestTools/index.json
  • Add Animator Controller conversion for Merge Animator of Modular Avatar.
  • Add emission blend mode of lilToon 1.3.7.
  • Add detailed reason to the warning panel when an avatar is not uploadable for Quest on Android build target.

Changed

  • Change updater info to prevent opening Booth link when using as a VPM package.
  • Improve log messages to tell VRCSDK is not properly detected.

1.8.1 - 2022-09-29

  • Existing release.