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Mesh Flipper

A component which duplicates the polygons of a mesh to make it double-sided, or flips its faces. Because Mobile shaders don't render backfaces, the inside of skirts and similar parts can become invisible. When you attach this component to a GameObject with a mesh, a double-sided mesh is generated and applied at build time. NDMF is required.

VQT Mesh Flipper Inspector

Settings

SettingDescription
Mesh Direction"Double Sided" duplicates the polygons to make the mesh double-sided. "Flipped" reverses the direction of the faces.
Enable on PCProcesses the mesh in PC builds.
Enable on MobileProcesses the mesh in Mobile builds.
Use MaskLimits the processed area with a mask texture.
Mask TextureThe texture which decides the processed area. It must be readable (Read/Write enabled).
Mask Mode"Flip White" processes the white area of the mask, "Flip Black" processes the black area.
NDMF PhaseSelects whether to process the mesh before or after polygon reduction tools.

Notes

  • Making the mesh double-sided increases the polygon count. Watch the performance rank.
  • In PC builds, the same appearance may be achieved with the shader's double-sided (Cull Off) settings instead.
  • When combined with polygon reduction tools such as Avatar Optimizer, you can adjust the processing order with "NDMF Phase".