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Check the Converted Avatar

Material conversion can't perfectly reproduce the appearance of PC shaders. The removal of unsupported components may also change how gimmicks behave. The reliable way to know what changed is to actually display the avatar and see. You can check the conversion result on PC even without a Mobile device.

Check the Appearance on PC​

With NDMF​

Use the two buttons in the inspector of VQT Avatar Converter Settings.

  • Preview in the scene: Press "[NDMF] Enable temporary preview" to display the converted materials in the Scene view. Press the button again to go back to the original appearance. Use this when you want to quickly check just the appearance of the materials.
  • Check with a local test in VRChat: Press "[NDMF] Test avatar on PC" to build the avatar converted with the Mobile settings. Select it from "SDK Test Avatars" in VRChat on PC, and you can also check facial expressions and how gimmicks behave.

With Manual Conversion​

You can check the "(avatar name) (Mobile)" copy created by the conversion in the Scene view. Using the VRChat SDK local test (Build & Test), you can check how it looks in VRChat without uploading.

Points to Check​

  • Color and brightness: Mobile shaders have different lighting, so the impression of brightness changes depending on the world.
  • Transparency: Mobile shaders don't reproduce texture transparency. Expressions which depend on transparency, such as blushing or glasses lenses, are affected the most. See troubleshooting for workarounds.
  • Effects of removed components: Check that gimmicks still work after unsupported components were removed.
  • PhysBone behavior: Check the swaying of the reduced PhysBones.

Check on a Mobile Device​

After the upload, also check the avatar on an actual device such as Quest. When the performance rank is Very Poor, other players see an impostor or your fallback avatar by default. What you see on your own screen is not necessarily what others see.